How to Make Currency Work in Path of Exile

  • For most new players, one of the most perplexing things in exile is undoubtedly the currency work. This game is considered to be one of the best (if not the best) Diablo II clones out there and while it incorporates many elements from similar hack-and-slash games, the whole economy and currency system is completely unique. While nearly every other game has a standardized currency (typically gold), Path of Exile uses numerous different orbs as the basis of trading. Of course, if you need to buy POE currency, U4gm POE currency is your best choice.A great shortcut is to buy PoE orbs. U4gm, a trustworthy PoE orbs supplier.

     

    The merchants give you Scroll Fragments for white items, so we can sort of divine that that is the base item value. But it doesn't really flow well from there.

     

    Path of Exile has done away with a single unified currency entirely. There's no way to tell what anything is worth, or which items are worth more as part of the local economy. More or less correct. Actually, while there isn't any curve to express the value of the items in terms of value, we probably could figure one out based on the difficulty to obtain the item from the vendors.

     

    You can get a Scroll Fragment with pretty much any crap item (which are easy to find).

     

    1) You can make a Scroll of Wisdom with 5 Scroll Fragments (which are easy to find, but you need 5 of those).

     

    2) You can get a Portal Scroll with Scroll Fragments (but you need 15 of those). It's getting harder to obtain, but still feasible.

     

    3) You can get an Armorer's Scrap with an piece of armour with a 20% quality, or with several pieces of armor with a total of 40% quality: feasible, but you'll need patience.

     

    You can get a Chromatic Orb with any item that has 3 sockets of different colors and linked together: you'll have to be very patient to find one of these.

     

    4) You can get an Exalted orbs of Chance with 2 rare items that share the exact same name: it's getting super hard.

     

    With that in mind, the whole currency thing becomes a matter of recipes, and the "value" of each currency item is determined by its difficulty to be "cooked" (let's put it this way) and, therefore, its rarity.

     

    The vendor recipe system allows the player to sell items to any town vendor in exchange for a multitude of currency items and equipment. Each recipe requires semi-specific items or combinations of items be put into the sell window at the same time, and the outcome will change based on any recipes that have been matched.